How to Play ONOMOGO

Canonical page: https://onomogo.com/how-to-play

Goal

Stack up as much score as possible before the clock runs out. Daily and Practice runs are 90 seconds; Weekly is 100 seconds, Monthly 110 seconds and Yearly 120 seconds.

Each turn

You normally get 3 card boxes. Pick one card from the offer. Cards can add or remove boxes, with 1 to 6 visible choices in total.

Scoring

Live score growth is based on:

Pickaxe count × Multiplier × Combo

Each pickaxe pays 1 score per second before multiplier and combo. Card effects can also grant instant score or change the final-score bonus.

Card tags

Key mechanics

Pick Now / Buy Now

Instantly take a card without waiting for the normal cooldown. The price falls as time passes until it reaches zero. There are 3 uses per run.

Skip

Skip replaces the current offer with a new one. The first Skip costs nothing. Each later Skip costs 50 more score than the one before it, up to a cap of 500.

Forward and backward effects

Some cards count only future picks, some count previous picks and some count both. Direction badges on cards indicate the relevant direction.

Freeze

Freeze pauses the run timer. Some Freeze effects also lock scoring stats. Other systems can continue while the clock is frozen depending on the card.

Poison and Antidote

Poison cards offer strong upside with a downside. Antidote provides shield charges that mitigate the next Poison according to that Poison card's rules.

Combo

Picking the same card tag repeatedly builds combo. Picking a different tag breaks the streak.

Hazards

Hazards are attached to offered cards. If a hazardous card is picked, its hazard fires.

Hazard count is determined by the higher of the Speed and combo heat tiers:

A visible offer row keeps the hazards it was dealt with. If Speed or combo crosses a threshold while the row is already visible, the new hazard tier applies to the next offer row rather than changing the cards currently on screen.

Game modes

Medals

| Challenge | Bronze | Silver | Gold |

| --- | --- | --- | --- |

| Daily | 5,000+ | 10,000+ | 15,000+ |

| Weekly | 10,000+ | 15,000+ | 20,000+ |

| Monthly | 15,000+ | 20,000+ | 25,000+ |

| Yearly | 20,000+ | 25,000+ | 30,000+ |

Each challenge period awards at most one medal based on the best score in that period; a higher medal replaces a lower medal for the same period.

Current card effects

For exact current card wording and balance values, use the live Card Library:

https://onomogo.com/cards